JK3 International Gaming League (2012)

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    JK3 International Gaming League (2012)

    Post by Hugo on Mon Aug 15, 2011 12:53 pm





    Dear visitors,

    The debate has run its course, and IGL Management has established its starting line-up for the first season of 2012. We have decided to support Jedi Academy fully and run a first season as a test, to see what kind of community response we get. We can ask you guys to show your support all day long, but in the end it bogs down to getting in-game, and playing with some lightsabers!

    We're still interested in your feedback, and would actually love if you'd join us on our official Facebook page which will be used all year long for giveaways, sneak-peaks and official statements. You can reach us at facebook..com/playigl -- Leave us a hello!

    As always, if you guys have feedback, or ideas (that now could be JA-specific), please let us know! What kind of rules would you like to see? What kind of match-ups? So on and so forth.

    With excitement,

    IGL Management





    Basic Information
    Founded
    December 2010
    Location
    5744 Blossom Suite 1

    Release Date
    ~January 2012

    About
    Online Video Game Competition League

    Company Overview

    The IGL is an online semi-professional and professional gaming league. It acts as a middle-ground for professional cyberathletes and low-, mid- and high-level video game online competitions. Whether it be online tournaments, ladders or special events, IGL is the place to be to introduce yourself to online competition, to learn, hone one's skills and win some cash and prizes!

    General Information

    Originally dubbed Imperium Gaming League, www.PlayIGL.com was initially founded in December 2010 by Darryl "Absolute" Allen and Ed "Eddi3" Deljevic. With the arrival of Eyal "shoxim1ty" Toledano as its new Executive Vice-President, the league was propelled to a new level, both as an online video game competition provider, but also as an entertainment platform thanks to its livestream and shoutcast services.

    Today, International Gaming League has evolved into a full-fledged business. With the vision of CEO Eyal "shoxim1ty" Toledano and the know-how of President Darryl "Absolute" Allen, a new board of executives has been created, and league infrastructure is stronger than ever before.

    Mission

    International Gaming League's (IGL) mission is to be the premier free-to-play online video game competition hub worldwide. It will do so through impeccable customer experience, delivered throughout competition in leagues and ladders supported by IGL's dedicated Anti-Cheat system, as well as through its top-tier, standard-setting broadcasting services such as the IGL TV Livestream. Through innovation, IGL will deliver a fresh experience and outperform its peers while providing an exciting and dynamic atmosphere for its employees.

    Our vision for IGL is to create an environment for gamers in which becoming familiar with online video game competition is an experience that is not only seamless, but also enjoyable and beneficial for the industry of e-Sports. By offering competitive services and new ways to introduce oneself to the world of Electronic Sports, visitors will be able to not only spectate, but participate in organized competition events of all skill levels for opportunities to win sponsored hardware prizes and even cash purses. Whilst doing so, IGL envisions a future in which the league is capable to recompense its entire staff team through hardware give outs and financial compensation.

    Products
    Website hub, IGL Nexus Anti-Cheat

    Email
    media@PlayIGL.com

    Phone
    (650)-752-9445

    Website
    http://www.PlayIGL.com





    Last edited by Hugo on Mon Oct 17, 2011 11:41 am; edited 7 times in total


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    Re: JK3 International Gaming League (2012)

    Post by Lok on Tue Aug 16, 2011 2:59 am

    scratch
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    Re: JK3 International Gaming League (2012)

    Post by Hugo on Tue Aug 16, 2011 6:19 am


    I guess they didn't like me using the t3web url. Repost:




    What a Face


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    Re: JK3 International Gaming League (2012)

    Post by Hugo on Sun Aug 28, 2011 11:56 pm


    SiLink (JAWA lead, dude) commented on a reply in Game Support: Jedi Knight 3: Jedi Academy, an idea about International Gaming League.



    Just FYI Crimelord, IGL won't be just about base or even aimed at a specific group of people like you seem to think. I spoke with Shoxim1ty (CEO of IGL) yesterday and he wants to get the whole community involved. He has the idea of several divisions with a ladder running through it to separate skill level and make it enjoyable for all, from serious to fun.



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    Re: JK3 International Gaming League (2012)

    Post by Kaldor on Mon Aug 29, 2011 6:48 am

    sigh.
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    Re: JK3 International Gaming League (2012)

    Post by Hugo on Tue Aug 30, 2011 5:38 am



    Kyle Froggatt 1 hour ago
    This game has been a favorite since it's release. Before playing JKA i played dark forces and then jedi outcast, the prequels. All were wonderful games. This is because of the skill involved in the game itself, and then the interaction with the gaming community. Certainly the best skill-based game i have seen since 2002 o.o. Although I have played on/off for 8 years I still can't fight most of the competitive jka'ers, which means that this game has been studied and perfected by many. However we are currently facing a problem. Many new players or older players like myself need practice and training to play this game, it is a very hands-on, in-depth learning experience for all, even the experienced players.

    For this reason clans must train new players, or jka will die off. It's simply too hard to teach yourself how to play this, you need real training. The problem here is that the clans are dying off and all the elite players from 8 years back are keeping to themselves, with no interest in training the new players. This will be the death of JKA, a beautiful game that for me continues to destroy modern games. Give this game your support, let us rebuild the community and experience this game as it was meant to be. This game, if any game deserves a rebirth and i've already seen great effort to pull it back up. I hold great hope for the future of this game, as i've seen the effort the community is putting into IGL.This would be a great idea for IGL, and will make a lot of gamers happy. We MUST start in the community and spread this game to new players all over the world, but then we have to train them. We have to reform our clans, make them better and more friendly to new players. Learning is what keeps this game going, remember that.
    good point!

    HugoJKA 7 minutes ago
    IGL doesn't allow me to post links. But, as far as a learning place goes; google for "terminative3". We started a JK:JA Education Centre where JKA is taught as a whole by breaking everything down to it's core principles (but we've been around as a group for ages). All gametypes, all views, all known other communities networked together, tutorial demos packs, videos, weekly classes over the voicechat and IRC and also incidental teachings. I can honestly say that the knowledge we got reaches further than most "pro" ESL players (or any other league for that matter). All that, simply because we got a lot of those players bound to us and actually thought about everything we observe (game engine and community wise) (also the more in depth meanings of JKA). Effectiveness but also seeing JK:JA as an art or personal development within the game are also important aspects to us. We also teach how players can teach themselves by observing and analysing a few basic aspects of the game and that way improve themselves instantly and be critical of things and themselves (after basic works classes). Anyhow, I thought I'd mention it. Since what you are saying is what I also find to be true. In the past there were more learning communities around (and also nowadays). But I think that we cover simply everything, and more. Because - without sounding too cocky - we always adapt and also search within other communities for new discoveries. Then again, if we can't help people, then we redirect people (our database and connections are large). There's only one problem though, most people do not care very much for learning in a constructive way. They prefer to learn a few tricks at first (or are not aware of the greater diversity of JK:JA), then play .. get bored... and then leave (do not adjust and improve themselves) Sad Therefore, I sometimes wish JK:JA wasn't a SW themed game Sad Would attract a whole different audience.



    Last edited by Hugo on Wed Aug 31, 2011 9:13 am; edited 1 time in total


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    Re: JK3 International Gaming League (2012)

    Post by Kaldor on Tue Aug 30, 2011 8:14 am

    +1
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    Re: JK3 International Gaming League (2012)

    Post by Hugo on Mon Oct 17, 2011 11:44 am


    Energy and I posted some on their FB page, to see if we can make contact and get ctf going ::coffee::


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    Re: JK3 International Gaming League (2012)

    Post by Hugo on Mon Oct 17, 2011 11:55 am



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    Re: JK3 International Gaming League (2012)

    Post by Hugo on Mon Oct 17, 2011 12:19 pm




    International Gaming League Because some of our staff already has experience with the more TDM side of Jedi Academy, this will be our primary focus. But, and this is the important part, because we do stress that we listen to our community, we WILL be producing a CTF league if enough of a movement wants it.


    ::smile::


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    Re: JK3 International Gaming League (2012)

    Post by Kaldor on Tue Oct 18, 2011 2:08 am

    Given the fact that the CTF community is a cult, this will take off quickly.
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    Re: JK3 International Gaming League (2012)

    Post by Hugo on Sun Oct 23, 2011 10:51 am



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    Re: JK3 International Gaming League (2012)

    Post by Hugo on Sun Oct 23, 2011 11:11 am



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    Re: JK3 International Gaming League (2012)

    Post by Hugo on Sun Oct 23, 2011 11:30 am


    Trying to get in contact to see if they might need broadcasters and what not ::smile::


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    Re: JK3 International Gaming League (2012)

    Post by Hugo on Tue Oct 25, 2011 11:56 pm


    Some questions I asked shoxim1ty (CEO of IGL). Just to clear things up. IGL will be operating over the internet only for now (ventrilo based shoutcasting and directing).



    __________________________________

    [20:06] Hugo (irc: #terminative3): shoxy do you guys need any online broadcasters / analysers @ JK:JA (IGL)?

    In response to your question, yes, we do need a large amount of broadcasters for all games, JA included. Because this will be the very first time JA games are livestreamed, we need to do this right, and up-to-par with the other games we will broadcast.

    At this time, our plan is to have about 5 analyzers/commentators (two different things) per game, with 4 total live producers for all game platforms. The way we are doing this is to have a producer, which will be in live comms with the other analyzer and commentator during the live match on some VOIP program, to essentially show information to the viewers live based on what the commentators and analyzers are discussing.

    For example, assume that there is a match happening between Team A and Team B. The producer, who will be in charge of actually livestreaming the match (with paid internet at 25 mbps upload rates) will be the one to take care of screen transitions, writing up quick new screens to show them live when needed, commercial breaks, and so forth. He will be on Ventrilo with Person X, our shoutcaster for the night as well as Person Y, our analyzer for the night. Both X and Y will be discussing what is happening on-screen, with shoutcaster providing play-by-play exciting description, while the analyzer will complete with analyses of what is happening, in terms of strategy, skill, and so forth. Only person Y will be in contact with the producer as he/she talks a lot less. So while Person X, the shoutcaster, is talking about how Team A is really making use of the map space to their advantage, Person Y, the analyzer, will tell the producer to (for example) prepare a screen transition with the current map played so that the shoutcaster and analyzer can transition to this screen during a round pause, and discuss the map and its advantages, thereby providing in-depth analysis of games.

    This is the quick summary on what broadcasting will look like, so we're looking for five types of media-oriented people:
    - Live producers (very creative people who can sustain very fast-paced environment)
    - Shoutcasters/Commentators (very exciting people with incredible spoken english and high game knowledge, with ability to speak even when there isn't much to talk about -- aka filling the voids)
    - Analyzers (people who are capable of being in sync with the shoutcasters while providing play-by-play analysis of what's happening, while discussing with the producer on what to bring on screen)
    - Video editors (people who will take care of producing top 10 plays for our YouTube channel for example, these people are not working on livestreaming per se, more like post-production content)
    - Graphic artists (for transition screen art, and other GFX jobs league-wide).

    We also need a broadcasting manager to set up the times and dates for upcoming broadcasts, while assigning which casters and analyzers (and producers) will be working on which livestreams.

    We're obviously going to have to perfect our program quite a bit, such as building a huge database of images and what-not (all map images for example, so we can quickly pull those up live) so we're going to start working on that very soon.

    _____________________________

    In regards to this question:
    [20:16] Hugo (irc: #terminative3): Also, a question. How is IGL going to manage their start? Will it just be "everyone sign up now!" and then you guys check whether it's worth it?

    We are aware of the risks associated with building a league, and our budgeting is set up in a way that we will be running on deficit for about a year and a half. We are fully aware of this.

    Our marketing plan is to invite as many top teams as possible for AAA games like CSS and TF2 so that other teams start pouring in. Our Jedi Academy plan is different. The reason #1 that we picked up JA is to test its market and see how the competitive community we will bring from other games will react to a completely new game, they have never heard of, but receives as much attention (and cash prizes), and whether they are approachable with other such products. Because JA will be on the same footing as titled such as CSS, CS 1.6, BF3, TF2, COD, those players are bound to be at least want to know more about JA, and "why the hell are they supporting this game anyways". If it receives good reactions and--obviously--if the JA community is active enough, we will keep going. Otherwise, we will cut bridges after the second season (one year worth of time).

    ____________________________
    [20:17] Hugo (irc: #terminative3): Or have you guys really focussed on sabering in JKA? (since a anti-cheat system is being developed).

    Like I told you before, our primary focus is to run JA with what experience we currently have. If the CTF community shows up and makes it clear that they are worth investing to, AND that JA has good potential to at least stay afloat and producer premium-paying customers, we will definitely look into it very seriously. It just has to be financially rewarding for the league, because otherwise there are other, bigger, titles that could be more profitable.

    _____________________________
    [20:18] Hugo (irc: #terminative3): Also, is the anti-cheat going to be windows only?
    [20:19] Hugo (irc: #terminative3): Or are you going to compile it for linux / OS X too? (if you need to I know people who can).

    I actually just got out of a meeting with our programmer who wants to redo a huge section of the program. We are considering starting from scratch (which would not take long, considering everything is already in place in terms of documentation and what-not). We're obviously going to be focusing on Windows only for now, though we still need to finish our Dev team.

    We're looking for 2 more C++ programmers with a minimum of 2 years of experience, with a preferable gaming background. Mac developers are definitely welcome, though they will have to be able to replicate everything our Windows devs are doing in sync with them. I'd be very happy to get in contact with any developer contacts you have (for JA exclusively or otherwise).

    ___________________________________


    Also I might go into a conversation with shoxy about me possibly leading the JKA broadcasting.

    ::thumbsup::


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    Re: JK3 International Gaming League (2012)

    Post by Hugo on Tue Oct 25, 2011 11:59 pm


    Just to repeat:

    This is the quick summary on what broadcasting will look like, so we're looking for five types of media-oriented people:
    - Live producers (very creative people who can sustain very fast-paced environment)
    - Shoutcasters/Commentators (very exciting people with incredible spoken english and high game knowledge, with ability to speak even when there isn't much to talk about -- aka filling the voids)
    - Analyzers (people who are capable of being in sync with the shoutcasters while providing play-by-play analysis of what's happening, while discussing with the producer on what to bring on screen)
    - Video editors (people who will take care of producing top 10 plays for our YouTube channel for example, these people are not working on livestreaming per se, more like post-production content)
    - Graphic artists (for transition screen art, and other GFX jobs league-wide).

    We also need a broadcasting manager to set up the times and dates for upcoming broadcasts, while assigning which casters and analyzers (and producers) will be working on which livestreams.

    We're obviously going to have to perfect our program quite a bit, such as building a huge database of images and what-not (all map images for example, so we can quickly pull those up live) so we're going to start working on that very soon.


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    Re: JK3 International Gaming League (2012)

    Post by Hugo on Thu Oct 27, 2011 9:28 am


    I asked some new questions regarding the technical side of the story and the organisation. I hope to hear about that soon. And also about how much involved me and others can get. One thing is for sure though. They are going to support it for a season, just as much as the big games. With price money and broadcastings over the internet. So get ready! ::smile::


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    Re: JK3 International Gaming League (2012)

    Post by Hugo on Thu Oct 27, 2011 9:38 am




    They're rewriting this. But still, just to show you.


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    Re: JK3 International Gaming League (2012)

    Post by Hugo on Fri Oct 28, 2011 12:14 am




    Listen up! IGL infrastructure work is practically done and the Human Resources department will be accepting staff applications from here on out! If you are passionate about video games and competition, would like to make a difference in the gaming industry, or would like to try something new, ring us at JOBS@PLAYIGL.COM

    We're currently looking for people to fill these positions:
    - Live Producers
    - Shoutcasters / Commentators / Game Analysts
    - Game Admins (Call of Duty, Counter-Strike Source, Team Fortress 2, Battlefield 3 and Jedi Academy)
    - Marketing Associates
    - Support and forum admins
    - Graphic Artists
    - C++ Developers (minimum 2 years experience, gaming background an asset)
    - Web Designers

    If you don't think you fit in the above positions, we still want to hear from you. Being part of IGL's staff is extremely easy thanks to our new system, so feel free to send us an email with as much information as possible! See you on the flip-side!

    NOTE: Being staff requires a minimum of 16 hours per week dedicated to IGL.



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    Re: JK3 International Gaming League (2012)

    Post by Hugo on Fri Oct 28, 2011 10:31 am




    International Gaming League
    IGL would like to welcome Hugo Twaalfhoven to its Media team. Providing his extensive insight on Jedi Academy, he will be an invaluable resource for our broadcasts, at the fore and background. Welcome to the team Hugo!


    source: http://www.facebook.com/PlayIGL

    I've spoken with the staff and I must say. IGL - as I suspected - has great potential! I'm pretty sure that it will evolve into a great new platform for competitive gaming. Let's all support JKA !!! Then we can keep enjoying JKA via IGL and the new people who will join us in JKA (growth!) ::smile:: I will be promoting it from now on, and I'm also really looking forward to working with the IGL people. As mentioned above, we (I'm part of the staff now) are looking for people with who simply love gaming and like to help IGL out bringing the league to the mainstream audience aswell as to the pr0 gamers !!! Go apply if you like. For the sake of JKA and e-sports ::smile:: If you don't think you are good enough, still try to contact! Who knows ::smile::



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    Re: JK3 International Gaming League (2012)

    Post by Omni on Tue Nov 01, 2011 9:55 am

    As mentioned above, we (I'm part of the staff now) are looking for people with who simply love gaming and like to help IGL out bringing the league to the mainstream audience aswell as to the pr0 gamers


    Yes, this is exactly what the jka community is about! I have applied about support/forum/game administration, and I will be supporting this within my communities. Spread it spread it.
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    Re: JK3 International Gaming League (2012)

    Post by Hugo on Thu Nov 03, 2011 11:42 pm




    IGL Hiring C++ Programmers

    Company description:
    International Gaming League is an online video game competition provider. Its website acts as a hub for video gamers with competitive interests, and allows for a platform upon which players can access organized competition services, match broadcasts and social media aspects, all under the shield of IGL's anti-cheat and scrim finder software. By providing players with opportunities to win cash and hardware prizes through competitions, IGL places itself as an influence in the world of Electronic Sports, a multi-million dollar international industry.

    Job description:
    As a programmer at IGL, you will be tasked with the challenge of designing and implementing creative methods to prevent and detect cheating in the array of online games supported by IGL.
    Working closely with a team of 4-5 developers, you will be creating one of the most sophisticated client side tools in the eSports industry. The tool will consist of a chat network, pick-up game system (where users can play self-organized competitive style match-ups), and most importantly cheat detection. The goal is to create and maintain a complete client that users log into and use daily.

    Skills Required:
    Ability to work independently without supervision
    Team oriented, communicates well
    Result driven, ability to follow task through to completion
    Attention to detail
    Well written; ability to contribute to design documents
    Capability of taking on responsibility, and delegating when necessary

    Experience desired:
    C++ (2yrs+)
    SQL/MYSQL
    Network & security protocols
    Client/Server connectivity
    Black-box & white-box testing experience
    Steam / Valve Games
    EA Sports Games (ex. Battlefield)

    Nice to have:
    Java
    PHP
    Experience coding windows drivers

    Salary:
    Volunteer, with potential of payroll
    Depending on your role at IGL, you may qualify for re-imbursement of, utilities used to complete IGL assigned. Some examples include games, hardware, software and internet access.

    Apply to:
    jobs [at] playigl [dot] com
    Subject: C++ Programmer

    Visit us:
    www.playigl.com

    Friend us:
    www.facebook.com/playigl

    Follow us:
    www.twitter.com/playigl



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    Re: JK3 International Gaming League (2012)

    Post by Overflow on Fri Nov 25, 2011 7:36 am

    Woah, this is big. Very professional stuff, I like this. Hope to see this soon. Shocked

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    Re: JK3 International Gaming League (2012)

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