Kyleball development

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    Destroyer
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    Re: Kyleball development

    Post by Destroyer on Wed May 05, 2010 8:32 am

    Polish Kyleball server :D



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    Re: Kyleball development

    Post by Lennu on Wed May 05, 2010 10:08 pm

    Kyleball has started to live it's own life now...
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    Re: Kyleball development

    Post by ZantuS on Thu May 06, 2010 6:53 pm

    Ahahahahah... THE BASTARDS HAVE A PASSWORD!! XD

    Damn I hope they're not gonna only play around there... Would be harder to arrange a tourney then.
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    Re: Kyleball development

    Post by Destroyer on Fri May 07, 2010 12:36 am

    password is seoj

    :D


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    Re: Kyleball development

    Post by Hugo on Sat May 08, 2010 5:39 am

    I changed the public to TFFA (pure) for now and the home server has been made kyleball.

    Please post any additional ideas or issues you have with the kyleball version 2 map
    Then we can release a version 3 quickly.

    pirat


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    Re: Kyleball development

    Post by Destroyer on Sat May 08, 2010 6:46 am

    Ah that sucks, make the homeserver tffa and leave public server kyleball :/


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    Re: Kyleball development

    Post by Hugo on Sat May 08, 2010 7:23 am

    Destroyer wrote:Ah that sucks, make the homeserver tffa and leave public server kyleball :/

    Ye, w/e. Nobody really plays kyleball anyhow besides us.
    When somebody has the balls to set up decent teams and a league, then I'll change it back.


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    Re: Kyleball development

    Post by Destroyer on Fri May 14, 2010 2:13 am

    When will you release the new version malak?


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    Re: Kyleball development

    Post by Hugo on Fri May 14, 2010 2:58 am

    Destroyer wrote:When will you release the new version malak?

    New version is already done, just waiting for you guys to be totally done with making up new things :P
    Otherwise we get like 100000 versions, plus I still need to make the loadscreen and I guess malak has to make the 'goalsound' and 'mapmusic'.

    Easy fix.


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    Re: Kyleball development

    Post by Destroyer on Fri May 14, 2010 4:23 am

    I think people are done with posting ideas , so only loading screen mapmusic and goalsound left.


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    Re: Kyleball development

    Post by Hugo on Fri May 14, 2010 10:55 am

    We'll add the stuff. I ripped the goal sounds and will make the loading pic so that Malak can implement that into the map.
    But we still haven't got a good background song / remix Sad


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    Re: Kyleball development

    Post by Hugo on Fri May 14, 2010 11:06 am



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    Re: Kyleball development

    Post by Destroyer on Fri May 14, 2010 7:30 pm

    People you have to post in the kyleball map music topic! RIGHT NOW! ::hit::


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    Re: Kyleball development

    Post by ZantuS on Sun May 16, 2010 10:07 am

    Any luck with the bouncy walls, Malak?
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    Re: Kyleball development

    Post by Malak on Mon May 17, 2010 6:05 pm

    Nope, I cant do that with acceptable quality. Its possible to put some trigger/target push entity in but that makes the gameplay crappy.

    Maybe there is a way to make a shader which kyle can bounce from but I dont know that way...
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    Re: Kyleball development

    Post by ZantuS on Tue May 18, 2010 6:31 pm

    Goldie's suggestion:

    Of course there would be more than one level of those. They would be slippery and make him slide further from the wall. They could also be invisible. Might be a bit awkward, though. What do you think?
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    Re: Kyleball development

    Post by Hugo on Tue May 18, 2010 6:48 pm

    ZantuS wrote:Goldie's suggestion:

    Of course there would be more than one level of those. They would be slippery and make him slide further from the wall. They could also be invisible. Might be a bit awkward, though. What do you think?

    I had that idea earlier too, but how are you supposed to shoot it up when it get's stuck underneeth it? :P You can't really shoot along the walls anymore then. You could make a bouncy stroke at the bottom only though. That was my first suggestion, but I think it didn't work out when Malak tried.


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    Re: Kyleball development

    Post by Lennu on Tue May 18, 2010 8:24 pm

    [img][/img]

    How about adding a tiny bouncer right next to a wall? Just aweak one tho, and possibly invisible.
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    Re: Kyleball development

    Post by Hugo on Wed May 19, 2010 1:00 am

    Lennu wrote:[img][/img]

    How about adding a tiny bouncer right next to a wall? Just aweak one tho, and possibly invisible.

    That ... is actually a pretty good idea.
    Is that possible Malak?


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    Re: Kyleball development

    Post by Malak on Wed May 19, 2010 2:56 am

    yes, its possible. Tbh, I tired some like that. But the problem is the working method of the trigger. When Kyle touch the trigger immediately stops his movement (i.e. along the wall and starts to move towards the center of the field. IMO this makes the gameplay crappy but I can make it and will see.
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    Re: Kyleball development

    Post by Hugo on Wed May 19, 2010 8:46 am

    Malak added those bouncy things and I think it really speeds up the gameplay, which is good. Might even want to take down the velocity a bit :P. Anyhow, he'll see if he can apply it in teh corners too (which is tricky) and then add the mapmusic and loadingscreen. I used to have multiple sounds fo rthe goal, but that became only one, as it is basejka and such, not possible.

    Anyhow, I say we change this and then we're done.
    Starting to be a bit annoying this map :P

    Other people can play around then and we could release it as a quicky on jk3files and maybe release some othe rhelpful shizzle .map, info, league, all ideas mentioned before.

    Alright, peace.
    Hugo.


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    Re: Kyleball development

    Post by Destroyer on Thu May 20, 2010 12:41 am

    yeah I want some final testing soon :P


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    Re: Kyleball development

    Post by Malak on Fri May 21, 2010 7:44 am

    Technically I finished the map except the multiple goal signal. I can solve that with a script but tbh my boots are full with this map project atm ::smile::
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    Re: Kyleball development

    Post by Hugo on Sat Jun 26, 2010 10:20 am

    Rule adjustment maybe later on:

    I don't think it will get this far. But if people get too pro. And are able to shoot over an enemy bodyblocking at the start of each game (when the enemy shoots the ball. They can practically always score from the start. To prevent that you could set a rule that they need to pass 1 or 2 times before they may score.

    But that's for the future I guess.


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    Re: Kyleball development

    Post by ZantuS on Sat Jun 26, 2010 10:23 am

    Should be pretty easy to grip a shot from the middle. Or block.

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